Allegro Game Programming
Chapter 1:
Information on Game Development. Plenty of books on the subject have about 3 myself and all that is probably needed is this one chapter.
Chapter 2:
Initializing the Allegro system.
Chapter 3:
Learning how to draw in the basics of circles, lines, particles, and the list goes on.
Chapter 4:
Starting to make the "first game tutorial". This tutorial will probably work out great with multiplayer game programming book that is currently in my library.